[ Excelsior! ]
Date: 2019
Class: Game Design I
Engine & Tools: gamestructor.com, Photoshop, Microsoft Word
Team Size: 1 (and testers)
Project Length: one month
Responsibilities: game designer, game art, playtester
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[ Getaway (Prototype) ]
Date: 2020
Class: Game Design II
Engine & Tools: Unity, Photoshop, Microsoft Word, Google Drawings
Team Size: 1 (and testers)
Project Length: one month
Responsibilities: game designer, game artist, technical artist, UI/UX designer, playtester
Getaway is a prototype FPS stealth action game with a twist, the player has a special ability that can alter reality and make people do what they wish. The player must transverse their way through complex environments and get to their main objective without getting caught.
[ Hadron (Concept) ]
Date: 2020
Class: Game Mechanics
Engine & Tools: Photoshop, Microsoft Word
Team Size: 5
Project Length: one month
Responsibilities: collaborator, game designer, UI/UX designer, artist, card & board designer

Hadron is a sci-fi board game consisting of 1v1 player combat with the intent of one player overtaking and defeating the other. My sole responsibility on this project was to help collaborate ideas and hash out the rules of the game. I was also the person that designed the board, the mockups, the cards, and all of the UI and storyboards.
[ SCRAPS ]
Date: 2020
Class: Level Design
Engine & Tools: Unity, Google Drawings
Team Size: 4 or 5
Project Length: one month
Responsibilities: level designer, collaborator, technical designer
SCRAPS was a collaborative project with 3 or 4 other students where the primary objective was level design, all of the scripts and assets were already provided. We were tasked with creating our own designed levels and when we were finished, we would combine all of those levels to make one huge level with individual objectives.
[ Pong (Recreation) ]
Date: 2019
Class: Interactive Design
Engine & Tools: Unity
Team Size: 1
Project Length: one week
Responsibilities: game designer
