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[ Excelsior! ]

Date: 2019

Class: Game Design I

Engine & Tools: gamestructor.com, Photoshop, Microsoft Word

Team Size: 1 (and testers)

Project Length: one month

Responsibilities: game designer, game art, playtester

Game Design Document 

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[ Getaway (Prototype) ]

Date: 2020

Class: Game Design II

Engine & Tools: Unity, Photoshop, Microsoft Word, Google Drawings

Team Size: 1 (and testers)

Project Length: one month

Responsibilities: game designer, game artist, technical artist, UI/UX designer, playtester

Game Design Document

Getaway is a prototype FPS stealth action game with a twist, the player has a special ability that can alter reality and make people do what they wish. The player must transverse their way through complex environments and get to their main objective without getting caught.

[ Hadron (Concept) ]

Date: 2020

Class: Game Mechanics

Engine & Tools: Photoshop, Microsoft Word

Team Size: 5

Project Length: one month

Responsibilities: collaborator, game designer, UI/UX designer, artist, card & board designer

Game Design Document

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Hadron is a sci-fi board game consisting of 1v1 player combat with the intent of one player overtaking and defeating the other. My sole responsibility on this project was to help collaborate ideas and hash out the rules of the game. I was also the person that designed the board, the mockups, the cards, and all of the UI and storyboards.

[ SCRAPS ]

Date: 2020

Class: Level Design

Engine & Tools: Unity, Google Drawings

Team Size: 4 or 5

Project Length: one month

Responsibilities: level designer, collaborator, technical designer

SCRAPS was a collaborative project with 3 or 4 other students where the primary objective was level design, all of the scripts and assets were already provided. We were tasked with creating our own designed levels and when we were finished, we would combine all of those levels to make one huge level with individual objectives.

[ Pong (Recreation) ]

Date: 2019

Class: Interactive Design

Engine & Tools: Unity

Team Size: 1

Project Length: one week

Responsibilities: game designer

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