MADISON
SHEWMAKE
I am a game designer, level designer, collaborator, programmer, and competitor with a Bachelor of Science in Game Design.
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I am passionate about video games and I love making immersive experiences for players!
[ Game Designer ]
[ Projects & Experience ]
Calamity is a free, episodic, retro (ps1-2) 3D survival horror game with fixed camera angles and tank controls that targets 16-24 age audience and will be distributed through platforms like steam, epic, and itch.
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Team Size: 17
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Platforms: Windows OS
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Engine: Unity3d version: 2022.1.13f1
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Roles:
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Lead Level Designer
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GUI Artist
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[ Level Design ]
MORGUE LAYOUT
I was tasked with creating a level layout first, I used the GDD description of the location, which can be found here, to create this layout map of the morgue.
MORGUE BLOCKOUT
Next was the blockout of the level. Based off the layout map that I created earlier, I put together a scene in Unity that was made up of placeholder assets and models given to me from the 3D artist.
This was my capstone project that I helped create with 4 other game design students and 2 art students, this was my first "real" developed game. Since there was only 4 of us primarily working on this project, I took on many different roles. We would meet regularly to discuss what our goals were and what each other was working on. Everyone had to agree to having a new mechanic implemented before it was done. This was a very intense project and we had a 4 month window to make this game from start to finish so it was a very stressful experience but I learned a lot during it.
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Some other small roles that I had in this project was cleaning up the repo - organizing folders, implementing assets, creating prefabs, creating the metrics level, implementing checkpoints, and interactable buttons.
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Team Size: 6
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Platforms: Windows OS
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Engine: Unity3d version: 2019.4.21f1
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Roles:
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Game Designer​
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Level Designer
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Gameplay Programmer
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Link to code created by myself that is featured in the project